AI Insights · Timothy · July 2022
Top 5 Geolocation Games on iOS in the UK Q2 2022
Discover the performance trends of the top 5 geolocation games on iOS in the UK for Q2 2022, including insights on downloads, revenue, and active users.
In the second quarter of 2022, the top 5 geolocation games on iOS in the United Kingdom showed varied performance trends in terms of weekly downloads, revenue, and active users. Here's a detailed look at each app's performance based on Sensor Tower data.
Pokémon GO by Niantic, Inc. saw significant fluctuations in its metrics. Weekly revenue peaked at approximately $393K in the week of May 30, with other weeks ranging between $145K and $232K. Downloads fluctuated, starting at around 14.4K in late March and rising to a peak of 19.2K by the end of June. Weekly active users also saw a general upward trend, reaching a high of 858K in the week of June 20.
STEPN from FindSatoshi Lab Limited, despite having no recorded revenue, experienced varying download numbers. Downloads began at 1.6K in late March, increased to a peak of 7.3K in late April, and then declined to around 1.9K by the end of June. Active users saw a steady increase, starting at 2.6K in late March and reaching 12.8K by the end of June.
Jurassic World Alive by Jam City, Inc. demonstrated a steady increase in revenue, peaking at about $21.7K in the week of May 30. Weekly downloads varied, with a peak of 3.5K in mid-June. Active users showed a consistent pattern, with numbers fluctuating between 15.5K and 19.9K throughout the quarter.
Five Nights at Freddy's AR from Illumix, Inc. experienced lower revenue figures, peaking at $1.3K in late March and then stabilizing around $273 to $410 in June. Downloads started at 2.7K in late March and declined to around 933 by the end of June. Active users also saw a decline from 11K in late March to around 4.9K by the end of June.
Aglet - Avatar Social Game by Onlife Ltd had modest revenue numbers, with a peak of $676 in early May. Downloads varied, peaking at 2.5K in early May, then declining to 755 by the end of June. Active users remained relatively stable, ranging between 6.3K and 8.1K throughout the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and trends, visit Sensor Tower's website.